The Deitouched need citizenship to reach the Gods Hall. Jarl Jørgen Torp needs it to help his people. But there can be only one victor who earns the right to claim the title Citizen of Solarion. Welcome to the Challenge of Champions.
After exploring the famous city of Solarion, the Deitouched realize they need citizenship to get where they need to go. While discussing how to gain such a prestigious status, a chance encounter just may present the solution they were looking for.
The Deitouched say a few last good-byes to their friends in the town of Nedrill before setting off for Solarion – The City that Birthed the World. Many stories have been told of the wonders to be found in Solarion, of its beautiful sights and fascinating people. What strange new adventures await them in the First City? And, more importantly, will they find the answers they need?
Vasco is defeated, Sedgegrow is safe, and the gang still has no idea what's going on. As they help the townsfolk recover, they try to find out why this happened.
In our first Shocking Symposium, the cast takes some time to reflect on the story so far and answer some listener questions. Time to learn all our dirty little secrets!
The gang has pushed through the front lines and reached the cultist's stronghold. It's time to come face-to-face with onetime medicine man turned demonic master, Vasco Subash. Will our fledgling heroes survive the day?
Demons are running amok in the town of Sedgegrow, and the town has been split in two. Those that are willing to fight for their town, and those that have joined a demon-worshiping cult lead by Vasco Subash, the former medicine man. It is up to Sor Abbigayle and our fledgling heroes to lead the town to victory. The alternative isn't an option.
Gunny is infected, plagueling demons are running amok, and the town is in chaos. The gang tries to keep the peace while figuring out what caused this drastic and deadly turn of events.
The gang awakens to the sounds of screaming in the streets, followed by shouts of plague. It looks like things are about to go from bad to worse. Better not dilly dally, unless you're Tilly, of course.
Things take a somber turn as the gang finally learns who interfered in their lives way back in Nidri. They are now set in the middle of events they can barely comprehend, and they struggle to come to terms with this unwanted intrusion of responsibility. Suddenly, a plague doesn't look so bad.